Let it be clear that I'm not defending TOW in any way, I couldn't care less. Several of the things you quoted exist in other games on the same engine, and others (like the chargen being simpler) are so obviously limitations only of the game itself that I don't think anyone seriously will use that as an argument against any engine. 2, Vampyr, State of Decay 2, PlayerUnknown's Battlegrounds, Fortnite, and many others. You're not forgetting that Unreal includes games like S.T.A.L.K.E.R. But since I can't do that right now (and really, don't want to anyway), I'll just take your words on that.īut even then, as I said in the post, these are TOW limitations/restrictions, not the engine. Click to expand.I'd have to replay the game to check these things, because some of them sound false to me.
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